I build experiences where high-end visuals meet precise mechanics. From Quake-inspired Gameplay,Modern Minimalist Architecture to Luxury Colonial Style architecture, my work focuses on the intersection of performance and aesthetic beauty.
Developing AR/VR applications and animations for games.
Maintaining and updating the website.
Responsive CharacterController with air-strafing logic.
GITHUB ↗Dynamic HLSL mesh displacement via texture data.
GITHUB ↗Customizable shader with procedural edge glowing.
GITHUB ↗Unreal Engine 5 Niagara Systems
FAB ↗
A quick demonstration of Real-time Shader shifting, Object Animation, Composition (GradualCamera Distortion and Dispersion) Render
A quick demonstration of Shader real-time shifting Render
A quick demonstration of custom air-strafing and momentum logic.
A quick demonstration of custom wall climbing logic.